*UPDATE* Bug fixes, General improvments and changes


After all of the let's plays and feedback from you guys, we noticed a few issues with the game that we wanted to address, so within this patch we tweaked, fixed and improved a few things, those are as follows:

-Tweaked Drek AI to be more fair and forgiving while maintaining original challenge
-Fixed/added collision blockers to some areas where exploits were occurring and removed a collision blockers in some areas to allow more traversal when being chased
-Fixed an issue with saving settings. All setting will now save perfectly and are loaded every time you pause the game, in addition you now have to manually save your setting by clicking the new "SAVE" button in the options menu. We also added a brightness slider to the options menu
-tweaked the flashlight to be a little less bright as it was causing some visibility issues with the bright glare from surfaces
-Improved Drek pathing to allow more flexibility to kill you as well as corrected issues with Dreks getting stuck or not entering certain areas of their patrol path.
-Fixed being able to move while transitioning levels
-Fixed camera not forcing focus when talking to Luther for final time
-Breaker box now highlights when the player has found both tools
-Breaker box now displays message when turning it on
-Fixed some lighting bugs that were present in the Crackhouse level
-Added footstep sounds to the Crackhouse bathroom
-Volume adjustment works for more sounds now! (Still discovering which sounds the volume slider effects and does not effect, if you discover a non-effected sound, let us know!)

Well now! That's quite a list! Now get out there and get to dying, we wanna watch...

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